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To add on, you could now craft upgrades for these slots that became better and better as you leveled up a particular skill. This also changed for armor as all Jedi robes, among the other armors, had slots for upgrades. KOTOR 2 increased that from 3 slot for blasters and 2 for lightsabers to 6 for blaster and 5 for for lightsaber (again color not included). Now in KOTOR1, you could alter some of your weapons at a workbench with scopes and stocks for blasters and up to 2 crystals for a lightsaber (aside from color). KOTOR 2 greatly expanded the skills in several ways. Why wouldn't you pick them? Notice the Mark II on the side. That and putting points into persuade allows you more options in dialogue and treat injury makes your heals huge. This goes with every skill, whatever options they offer can be done easier by some other obvious way. or if you're like me you just switch characters to like Mission and run her into all the mines and heal her up with force heal until they have all exploded. Demolitions allowed you to recover or defuse hostile mines. Why pick or slice locks when you can just bash the door? Items in locked containers also could be found by just smacking it with your lightsaber. These would range from bartering the price of things up or down in your favor in certain scenarios to forcing a panel of judges proclaiming you innocent even though you are clearly lying to them. Persuade was a main character only skill which allowed you to convince people of things. Treat injury increased your healing with both healing items and healing skills like Force heal.
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In KOTOR 1, skills aside from treat injury and persuade were basically useless. The real difference comes in the implementation of skills in the game both in and out of combat. In both games the combat is effectively the same. As you level up you gain feat and powers to augment these dice rolls for more damage, better chance to hit, chance of stun, all that jazz. Anyways let's kick it off!Īs we know both games are based off of the Dungeons and Dragons D20 system where you queue up attacks and the game is rolling the dice behind the scenes to see whether or not you hit. The lost potential bit is still my lament over no KOTOR 3 but that will be later. It is my mission now to convince you that KOTOR 2 is better than KOTOR 1. Let's roll up the sleeves and get in to it. Alrighty so after the misfire of old part 1 lets get down to business.
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