

Expert: Has the ability to invest in a shop, giving the merchant money to. Whose effects you cannot gauge, leaving you to work out for yourself by playing through the game and adjusting it until it's totally redundant. The levelling system in Oblivion is quite different from that of most RPGs. No pre-balanced, meaningful difficulty options, just a freaking great big slider which alters only how much damage you dole out and take yourself, but tells you nothing. Well, that's what you're getting again with the new one. Remember that dumbassed difficulty slider they added to Morrowind? The one which just altered damage values, without any balance or testing or meaningful values? Unless the quests and dialogue turn out to be magically super-interesting and deep (very unlikely from what we've seen), than it's clear - Beth is run by some real dumbassed dumbfucks. Consider what the original team might have chosen to do, given that they had functioning banks in Daggerfall, and plenty of ambition to actually expand the game mechanics. Yet they fuck this up too, and turn it into stupid nonsense. Investing in stores is just one of a ton of possibilities (like auctions for rare stuff mentioned above). Think of the opportunities to add fun stuff presented by the issue 'we need to fix the economy'. Where more game depth and interest could have been added, it's not.

Just how wasted an opportunity the TES games have become. Every new 'feature' about Obligon that leaks out, without exception, points to one overwhelmingly tragic end-result:
